
To test this, I stripped down to just my stylish New World undies and bought the cheapest weapon of each type that was available at the auction house (all around 100 GS), hit that respec button, and recorded the damage each weapon did per 5 points of each of it's attribute up to 100.

Primary > 200 and Secondary 250 and Secondary 300 and Secondary <= 200 Based on what they found (and if I'm any good at math :D), then the Primary Attribute should outperform the Secondary Attribute on the weapon except in these circumstances: However, the ratio of increase in damage per point of primary to secondary attribute remained the same at 1.388:1 on average regardless of GS on the item.Īlso, thanks to u/ExpsGaming for providing the modifiers for attributes at values over 100 which explains the diminishing returns some other players have mentioned at very high attribute totals.

For example when using a GS 366 Great Axe, the Damage per Point of Str jumped up to 2.4 compared to the 1.34 for a GS 100 Great Axe. Here's what I found:ĮDIT: The damage per point of attribute has been found to adjust due to base weapon damage as well (likely tied to GS). I was mostly curious about how much the primary and secondary attribute impacted weapon damage when I started this, but I decided to go ahead and take a look at how much each attribute impacted weapon damage regardless of whether the weapon had a Secondary Attribute or not.
